"Money" is gained by locating it throughout levels and is used to upgrade weaponry such as recoil laser sights, extra barrels and new fire modes. Wang can upgrade his abilities and weapons with multiple forms of in-game currency for different aspects. The game also features boss fights that are unique, only appearing at certain points in the game and much more formidable in combat, usually requiring key points of attack and minor puzzle elements within the stage. Certain enemies also occasionally drop items Wang can use including a demon heart that can kill or stun nearby enemies with one use and a demon head that can be used as to fire damaging flames at enemies. Certain enemies can also be hindered or only killed through the removal of certain limbs, as opposed to others than can be taken down with simpler direct measures. Some enemies will aggressively attack head on while others use projectiles or other abilities to hinder Wang's effectiveness in combat. The katana can also be drawn to perform a quick strike when using firearms in closer quarters.Įnemies themselves vary in strength, size and attack pattern. When using the katana, throwing shurikens can also be used as a secondary backup weapon. For example, a well-timed and properly placed strike can decapitate and instantly take down a foe, or a large swing can strike multiple opponents at once. Different swings and strikes can be utilized depending on different computer key and mouse movement combinations, creating unique moves of varying effectiveness depending on the enemy type, with the ability slice up enemies into multiple pieces. In addition to firearms, Wang’s signature weapon is the katana, which is limited to close quarters combat unlike ranged firearms, but is also very effective against enemies. Non-firearm weapons include crossbows that can fire both ordinary bolts or sticky grenades that can be remotely detonated at will. These also include secondary firing modes that allow players to alternate between different modes or rates of fire. Firearms range from fictional versions of pistols, submachine guns, shotguns and rocket launchers, some of which can be dual-wielded. Wang is equipped with various firearms that require ammunition that can be found throughout stages. Levels themselves are divided into chapters, each with Wang progressing through smaller stages to large open battle arenas that have side and hidden areas, occasionally allowing another route. Feel free the skip the now redundant 1st game and start here.Shadow Warrior is a single-player first-person shooter where players take control of the modern ninja mercenary Lo Wang from a first-person perspective as he fights through levels of demonic hordes. The everything and the kitchen sink approach may have been a bit much in the end but the overall experience is very unique and the core blade combat is top of the line. Not that anyone bought this for the story and the game just end almost mid-sentence. I also don't remember any of this being build up in the prequel. Especially if I consider how forced the humor is in light of the rather dark story. The voice acting is a bit forced but the actors had nothing to work with. The graphics are certainly top of the line, even if the human character models and animations could have used more work. Way too much actually! Does a simple arena shooter as this really need an involved leveling system, 100+ customizable weapons, crafting, magic abilities, an in-game-economy, side-quests, trials and a build in Wikipedia! I can't fault them for trying though but a sequel will need to crash diet all of this to a more manageable volume. The budget increased and they put in more of everything. The developers technically did everything right in terms of designing a sequel.
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